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Beginning game graphics

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Published by Thomson Course Technology PTR in Boston, MA .
Written in English

Subjects:

  • Computer graphics,
  • Computer games -- Design,
  • Video games -- Design

Book details:

Edition Notes

Includes index.

StatementHarry J. Evry.
Classifications
LC ClassificationsT385 .E98279 2005
The Physical Object
Paginationxvi, 379 p. :
Number of Pages379
ID Numbers
Open LibraryOL17154012M
ISBN 10159200430X
LC Control Number2004091913

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single most valuable lesson this book has to offer. Games are insanely complex, and their creation involves a unique combination of art and science (some call it “magic,” and they’re not far wrong). Game development is demanding in a way that can only be appreciated after a stint in the trenches. At least, I used to think that was the case,File Size: 6MB. Graphics are used to represent the characters and creatures in a game, as well as background worlds and other interesting objects that factor into the overall game design. Granted, games have certainly done well because of factors outside of graphics, such as game . ( views) Learning to Draw Basic Graphics in C++ by Michael Morrison - InformIT, Learn how to use C++ code to create basic animated graphics in this chapter from Beginning Game Programming by Michael Morrison. Practical lesson based on C++ programming, the basics of drawing graphics using the Windows Graphics Device Interface. A little background, I have many C++ books (currently burning through Accelerated C++), the OpenGL superbible 5th edition and Game Engine Architecture. As I've began to write a small engine, I'm quickly realizing that adding a solid computer-graphics techniques kind .